I tried There, and my first thought is that the target audience is entirely different than that of Second Life. I think they are looking at less tech-savvy users. My mother might like this for example because it gives you the immersive digital world feel without the pressure to create the world you're stepping into.
The video intro is great for people who have never tried to interact through an avatar, but might drive tactile/experiential learners such as myself bonkers. The training island in There is a lot more hand-holding than Second Life as well...again, great for novice users, bad for experienced tech users. The activities and interactions I had were basically one long day at the spa (I had a hard time getting screen captures for this post because I had to switch computers to get There at all). Now I love the spa in real life, but if you can create anything in your imagination would you really create the dressing room at Barney's? I guess so, and There is proof of that. Again, I think this is a game my mother would love, it is very friendly to novice users, and I am given to understand that content is limited to a PG-13 rating and all uploads have to be approved before appearing in world. Could it be they have a significant user base in the bible belt?
Monday, February 23, 2009
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